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Beat the Dealer: A Winning Strategy for the Game of Twenty-One
Price:$5.81 |
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Product Description A winning strategy for the game of 21. The essentials, consolidated in simple charts, can be understood and memorized by the average player. |
Customers Reviews  2008-07-31 Blackjack for dummies! This was an entertaining read. Edward Thorp did a lot of research :) and his stories are hysterical. His method of playing blackjack is easy to learn...even for somebody over 50! :) |  2008-06-04 A Classic I find the story surrounding this book to be just as interesting as the book's content. [...]
Few books are ever this popular, never mind this popular for decades. Beat the Dealer is approaching 50 years of incredible popularity among readers. This is reason enough to check it out. This is the best book for anyone eager to dive in to blackjack and move beyond the game's basics. It's not for a passive reader. It's also for anyone interested in gambling in general, or the history of gambling. This book is a classic. |  2007-08-27 This book and your own brain are all you need....well...a team... Next stop Macau
Still the classic for the high-low method, but nowadays you need to work in teams and with the perpetual continuous shuffle machines/decks the method has become harder to deploy in lots of casinos. Which is why those who use this with refined forced-card deck cutting are in the current gravy boat, although their day in the sun will also pass.
Most folks can intuitively understand card counting and shoe-skew. There are plenty of books on the topic of card counting. However, Thorp's original work is best and overlooked on several important points by most folks. The first point is: rigor. Thorp has backed up his method with solid empirical and theoretical underpinnings. This gave confidence to generations of card counters who refined his method. The second point is: clarity. Thorp is a first-string mathematician and easily could have stayed conversing with peers in jargon, or he even could have purposefully employed obscurantism to keep tables thin. Instead his prose style is lean, direct, and clear. Such is his brevity and Wittgensteinian exactness that you may need to re-read a few sentences here and there to absorb what he is saying, but on the whole this is an accessible narrative written by a mathematician for an intelligent audience.
A wonderful gift that opens up a new world combining math, fun and money.
Now about Kelly criterion in betting strategies...... |  2007-03-07 The Book that Started the Blackjack Revolution Edward O. Thorp started the blackjack revolution way back in the early 1960s with a difficult but successful card counting system. This book explains that early system and why blackjack is a beatable game. There are now many easier card counting systems such as the Hi-Lo, the KO, the High Opt and the easiest of all Speed Count.
Thorp's book is a must have for your gambling library as he started it all.
Frank Scoblete: author of Golden Touch Dice Control Revolution! |  2007-01-22 The Grandfather of Blackjack Strategy Beat the Dealer: A Winning Strategy for the Game of Twenty-One by Edward Thorp started a craze toward card counting in casinos, prompted several rules changes including increased numbers of decks, shorter cuts, and more frequent shuffles. It's the grandfather of Blackjack strategy books and the first mathematical analysis of the game published outside academia. For those reasons alone it's worth having and studying even if its effectiveness has been diminished by the rules changes I noted above.
The other advantage that Thorp's book has over the dozens of blackjack books available is that it includes the probability charts. You can take the numbers from the appendix, see where the strategy was developed and make your own adjustments based on the conditions you encounter at your local game or casino.
It's tricky, his counting system and strategy, but once you have the hang of it you can be assured a fair game with a casino. And, all told, it's not that difficult a system to master with some practice ahead of time. Don't read this volume on the plane flight into Vegas and expect to beat the dealers in a day, but spend a week or two with some decks of cards, practice, go online and play, then take your shot against the pros. Good luck.
- CV Rick |
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If You Don't Get to Know More About Poker Hands Ranking Now, You'll Hate Yourself LaterWho knows absolutely nothing about poker and card games in general, has to remember that there are 52 cards in the pack. Keep in mind, the ranking of the individual cards is ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3, 2. There is no ranking between the suits – so for instance the ace of spades and the ace of hearts are equal.
Taking into consideration poker, certain combinations of cards (hands) outrank other hands based on the frequency with which one or another combination appears. The player with best poker hand at the showdown wins the pot.
As a rule a poker hand consists of five cards. Any hand in a higher category beats any hand in a lower category (so for example any three of a kind beats any two pairs). Although used in poker, these hand rankings are also used in a variety of other card games.

Royal Flush. This is the highest poker hand. It consists of ace, king, queen, jack, ten, all in the same suit (clubs, hearts, spades, diamonds). As all suits are equal, all royal flushes are equal.
Straight Flush. Five cards of the same suit in sequence. Between two straight flushes, the one containing the higher top card is higher. An ace can be counted as low, so ♥5-♥4-♥3-♥2-♥A is a straight flush, but its top card is the five, not the ace, so it is the lowest type of straight flush. Also a combination may be as follows: ♣4-♣5-♣6-♣7-♣8.
Four of a Kind. Four cards of one rank - such as four kings. The fifth card can is a kicker. This combination is sometimes called as "quads", and in some parts of Europe it is called a "poker", though this term for it is unknown in English. Between two fours of a kind, the one with the higher set of four cards is higher - so K-K-K-K-2 is beaten by A-A-A-A-10. It can't happen in standard poker, but if in some other game you need to compare two fours of a kind where the sets of four cards are of the same rank, then the one with the higher fifth card is better.
Full House (aka Full Boat). This consists of three cards of one rank and two cards of another rank - for example ♥3-♠3-♥3-♦6-♠6 and two tens ("threes on sixes" or “threes full” or two pairs). When comparing full houses, the rank of the three cards determines which is higher. For example 9-9-9-4-4 beats 8-8-8-A-A. If the threes of a kind were equal, the rank of the pairs would decide.
Flush. Five cards of the same suit. When comparing two flushes, the highest card determines which is higher. If the highest cards are equal then the second highest card is compared; if those are equal too, then the third highest card, and so on. For example ♠K-♠J-♠9-♠3-♠2 beats ♦K-♦J-♦7-♦6-♦5 because the nine beats the seven.
Straight. Five cards of mixed suits in sequence - for example ♠Q-♦J-♥10-♠9-♠8. When comparing two sequences, the one with the higher ranking top card is better. Ace can count high or low in a straight, but not both at once, so A-K-Q-J-10 and 5-4-3-2-A are valid straights, but 2-A-K-Q-J is not. 5-4-3-2-A is the lowest kind of straight, the top card being the five.
Three of a Kind (Trips/Triplets/Set/Prile). Three cards of the same rank plus two other cards. When comparing two threes of a kind the hand in which the three equal cards are of higher rank is better. So for example 7-7-7-4-2 beats 5-5-5-K-Q. If you have to compare two threes of a kind where the sets of three are of equal rank, then the higher of the two remaining cards in each hand are compared, and if those are equal, the lower odd card is compared.
Two Pair. A pair is two cards of equal rank. In a hand with two pairs, the two pairs are of different ranks, and there is an odd card to make the hand up to five cards. When comparing hands with two pairs, the hand with the highest pair wins, irrespective of the rank of the other cards - so J-J-2-2-4 beats 10-10-9-9-8 because the jacks beat the tens. If the higher pairs are equal, the lower pairs are compared, so that for example 8-8-6-6-3 beats 8-8-5-5-K. Finally, if both pairs are the same, the odd cards are compared, so Q-Q-5-5-8 beats Q-Q-5-5-4.
Pair. A hand with two cards of equal rank and three other cards which do not match these or each other. When comparing two such hands, the hand with the higher pair is better - so for example 6-6-4-3-2 beats 5-5-A-K-Q. If the pairs are equal, compare the highest ranking odd cards from each hand; if these are equal compare the second highest odd card, and if these are equal too compare the lowest odd cards. So J-J-A-9-3 beats J-J-A-8-7 because the 9 beats the 8.
High Card. Five cards which do not form any of the combinations listed above. When comparing two such hands, the one with the better highest card wins. If the highest cards are equal the second cards are compared; if they are equal too the third cards are compared, and so on. So A-J-9-5-3 beats A-10-9-6-4 because the jack beats the ten.
poker, gambling, games, cards, rules, hand rankings, flush, pair, house, clubs, hearts, spades, diamonds, ace, king, queen, jack |
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